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Homeworld remastered collection engine4/25/2023 ![]() The vengeful Taiidan who had not forgotten their insulting defeats retaliate with a violation of Galactic Council decree of their own: bombard Kharak with atmospheric deprivation weapons with the intention of utterly destroying the Exiles. The Kushan aboard the mothership are then all who are left of their race, and they now have no choice but to endure all sorts of perils unknown on a journey through space toward this place unknown to them-their homeworld. She becomes Fleet Command, and thus, the leader of the Kushan.Ī test of the mothership’s far-jump hyperspace drive is considered to be a violation of a 4,000 year-old edict against the Exiles. A scientist, Karan S’jet, volunteers to have her brain linked directly with the mothership at perhaps the eventual expense of life. The Kushan construct a mothership large enough to house the hyperspace core along with several hundreds of thousands of their people in cryochambers for the journey, but the vessel is also so complex that no computer imaginable can manage all of its subsystems at ideal functionality. Excavation reveals technology long forgotten impossible to replicate-a far-jump hyperspace core-along with a guidestone mapping to a place with a name long forgotten: Hiigara, “Our Home.” After the passing of several millennia, a satellite (re)discovers within a sand dune one of the vessels from whence the Exiles came. The tribe that would be known as the Kushan would land on the desert planet Kharak and thrive there in a meager existence. Many in the convoy would expire due to poor technology in the crafts others would drift and be lost in the Great Nebula. StoryĤ,000 years ago, the Galactic Council spares the Exiles extinction by the hands of the Taiidan, who themselves were nearly destroyed after the now-defeated discovered a far-jump hyperspace core and constructed a devastating warship in their savagery and bloodlust. They were sent drifting through space in disgrace, forgetting over the span of generations the purpose of their existence. While is possible to infer some religious inspiration in Homeworld Remastered such as interpreting the Exiles’ voyages as “pilgrimages,” or conflating the hyperspace core trinity with the actual Trinity, there is nothing in this collection of games that would could compromise one’s faith. One must be highly pedantic to find spiritually questionable material in the HW series. Gearbox purchases the HW IP in the auction of THQ’s assets, and here we are two years later. THQ’s demise last gen along with many other companies is the stuff of legend and tragedy. THQ purchases Relic in 2004, acquiring the HW Intellectual Property (IP) in the process. Barking Dog Studios develops HW: Cataclysm in 2000 as a stand-alone expansion. Relic Entertainment develops the original HW, published by Sierra Entertainment, in 1999, followed by Homeworld 2 in 2003. However, my fandom and Gearbox’s generosity do not mean that I will be gentle.įor readers unfamiliar with how HWR came into fruition, here is a bit of history. In the meantime, Gearbox has provided Geeks Under Grace a copy for the purposes of this review, and I was all over it. I pre-ordered HWR in December 2014 and it has yet to arrive at the time of this writing (Amazon says 3/9/15). ![]() I answered with gusto Gearbox’s inquiry to HW fans concerning a possible remastering of the franchise a year or two ago, saying that I would pay $100 for it. An ambitious endeavor, I have been sabotaged by some fruitless concept called “life.” Nevertheless, the reason why I wanted to conclude the series with Homeworld is because I believe it to be the greatest RTS of all time if not also one of greatest games of all time. Full disclosure: my original plan was to write a series called “RIP: RTS,” publishing on one famous RTS franchise per week, culminating with Homeworld to coincide with the release of Homeworld Remastered Collection ( HWR).
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